Player Systems
- Walk / run / crouch movement
- Arms model + sway + animations
- Wall detection for hand drop-down
- Stamina drain: run / combat / cold
- Stamina regen near fire (warmth)
Buildings & Interiors
- House assets: Peasant, Noble, Store, Inn
- Trigger-based interior zones
Food & Survival
- Apple, pear, breads, bun
- Bed/mattress sleeping
- Fire particle (1st pass)
- Water/puddle shader (1st pass)
Nature & Flora
- Grass, bushes
- Trees: spruce, oak variants
- 9 flower assets
Orc Systems
- Orc model + animations (idle, move, attack, block)
- Patrolling (random + POI)
- Avoidance (1st pass)
- Pathfinding: NavMesh + RDP smoothing
- Combat system with 4 attacks
Enemy Zones
- Auto-spawn zones
- Tier control / trigger-based conditions
Terrain & World
- 2×2 km terrain layout
- Textures: dirt, grass, gravel, plowed
- Full village placement
- Door system
Props & Furniture
- Tables, benches, chairs, shelves
- Plates, cups, jugs, spoons
- Crate, lamp post, chandelier, ladder
Fences & Structures
- Tall / short fences
- Wattle fences + broken hole piece
Vehicles
- Ox cart, small 2-wheel cart, gate cover
Systems
- Day/night cycle with custom duration